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Music from computers Leland Smith, Stanford University
When we listen to music produced by a piano or a trumpet, or even an
electric guitar, we do not often stop to ask what is the scientific basis
for the sounds being produced. But when we hear about a computer playing
music it is usually quite a different thing. In the past we have thought
of computers as giant adding machines which consumed thousands of punched
cards and then produced thousands more, in the form of telephone bills,
paychecks or scientific data. It is probably better if we can think of
the computer as a device for manipulating patterns or relationships and a
device which can follow long and detailed lists of instructions. Perhaps
the greatest difference between a computer and an adding machine is that
the computer has a vast "memory" where information and instructions can be
stored. It will be seen that the production of music can require the full
capability of the computer.
We have learned that all static physical things can be measured and thus
described by numbers. However when something is constantly changing we
must use algebraic equations to express the relationships involved. In
this way we can find the numbers which will describe the particular state
of the changing thing at any frozen moment in time.
Sound is produced by rapid changes of air pressure in the ear. When these
changes are very great we say the sound is loud. When they are irregular
we say the sound is noise. When the changes are very smooth and regular
we say the sound is musical. There are simple formulas which can express
the pattern of change in air pressure for a musical sound. By using such
formulas the computer can produce a long string of numbers which give a
close approximation of the changing air pressure of a musical note.
Once these numbers are computed and stored away they could be used to draw
a picture of the sound wave on a computer controled device called a
plotter. In this case thousands of tiny straight lines would be drawn
which would seem to form smooth curves.
To produce real sound these same numbers would be transmitted at a very
rapid rate to a device called a digital-to-analog converter, or DAC. Each
number read from the computer's memory is transformed by the DAC into a
specific voltage level of electricity. These minute voltage changes are
then sent over wires to an ordinary amplifier where they are treated the
same way as voltage changes produced by a microphone or the vibrating
needle of a phonograph.
Because we need at least 10,000 numbers to produce one second of good
sound it can be understood that the main problem in computer music is the
management of vast quantities of data. (With our four-channel music
system at least 6,000,000 numbers are needed for each second of sound!)
To better understand the process of computer generated sound we might
compare it to the process of making moving pictures. With movies we know
that we are watching thousands of still photos which have captured the
successive positions of moving objects at rates such as 24 times each
second. Because our visual mechanism can perceive separate images only at
rates less than 16 per second, the series of still images fuse into
apparent continuous motion. In a sense the ear is much more sensitive to
abrupt changes than is the eye. In order to produce acceptable musical
sounds in a manner analogous to the cinema process we must hear at least
10,000 separate sound impulses per second. A graph of the voltage changes
in a microphone produced by a flute tone would look quite smooth. The
computer would simulate this by a series of short, precise steps. After
the jagged edge is removed from this tone by an ordinary electronic filter
it becomes virtually identical to a flute tone.
A typewriter keyboard is the basic means of communication with a computer.
The keyboard may produce punched cards which will be fed into the computer
or magnetic images of the cards may be written onto some mass memory
system, such as a computer disk. If you are to communicate with a
computer you must use a language it has been programmed to understand.
The simplest kind of computer language might consist of a single letter.
If you typed "P" (for play) the computer might play some folk tune. If
this could be called a language at all it would be a very limited and
special purpose one; and it must be understood that a good deal of
programming in other languages would necessary before we got to the point
where the letter "P" became the symbol for the sound of any tune. Even
the best known computer languages, FORTRAN and BASIC, are programmed into
each different machine by means of other special languages.
I have attempted to develop a music language for computers. Once this
language, which is called SCORE, is learned it is possible to cause the
computer to play virtually any piece of music by merely typing in the
score, that is, the notes, rhythms, and other pertinent musical data. The
main principle of the SCORE language is that the progress of each aspect
of the sound is treated separately. Each note in a piece of music has
many aspects -- or parameters. The parameters for any given note might
include pitch, begin time, duration, loudness, timbre, stereo position and
many others. By treating the various parameters separately SCORE enables
the musician to create performances with nuances and expression which
approach the sound of live players. However the greater the flexibility,
the greater the mass of detail that must be considered. To alleviate this
problem SCORE includes many features which automatically deal with
continuous processes of change. SCORE also has several ways of dealing
with the redundancies which abound in most music. Any string of events in
a parameter may be given an identifying symbol. Whenever this string is
to appear again only the symbol need be typed.
Insofar as possible I have tried to make the SCORE language use
terminology that all musicians already understand. If the music to be
played uses the tempered scale, the ordinary letter names of notes are
used. Of course the particular octave range must also be specified.
Sharps and flats are indicated by the letters "S" and "F". However, SCORE
also allows easy use of microtones, that is, the pitches in between those
found in our usual musical scales. Letter names cannot be used for these
sounds so they are expressed either in Hertz numbers (cycles per second)
or as steps in tempered scales of any number of divsions of the octave.
Musical rhythm is usually expressed in fractions, the lower number in the
fraction simply indicating how many equal parts are to be found in a whole
note. In the SCORE language only this lower number need be typed. 8 = an
eighth note, 4 = quarter note, etc. SCORE is by no means limited to the
usual rhythms. 5ths, 7ths, 11ths, etc. can be combined in any way. It is
very difficult for human musicians to play rhythms such as 13 against 12.
For the computer this is quite easy because SCORE can understand
thirteenth and twelfth notes as easily as quarter notes.
(Example)
We must remember that musical rhythmic notation is purely relative. The
real time value of each note is determined by the tempo which is usually
indicated by the number of beats to be played in one minute. With SCORE
it is possible to set the tempo as often as desired. Also it is possible
to create accelerations or retards from one tempo to another over any time
span. Internally the SCORE program processes the rhythmic values and the
tempo factors so as to produce the exact real time values for each note in
a piece.
I have said nothing yet about the parameter of timbre. This is a rather
complicated subject and one which requires a knowledge of acoustics beyond
that of most musicians. At its simplest, timbre, or tone color, depends
upon particular mixtures of several harmonics, which alone are pure, or
"colorless" tones. With the Stanford computer music system it is possible
to create almost any combination of harmonics. However we have learned
that our perception of timbre is dependent upon several changing factors
in each note. My colleague at Stanford, Professor John Chowning, has
found a method utilizing the principles of frequency modulation which
provides a means of simplifying the production of the most complicated
sounds. This work has progressed for a few years now and the Yamaha
Company of Japan is currently incorporating Chowning's FM system in their
newest digital electric organs.
(Examples, bells, tpts.)
Another important factor that influences our perception of tone color is
the "envelope" of a note. The envelope can be described by a graph which
shows the detailed amplitude, or loudness changes throughout the duration
of note. Ordinary instruments produce very complex envelopes. In fact it
turns out that many instruments produce independant envelopes on each of
upwards of 32 harmonics. This is one reason why it is rather difficult to
successfully create the effect of a "live" instrument.
The dull sound of a simple sinusoid wave can become a pleasant bell when
an envelope of an exponential shape is applied. The sine wave becomes a
flute when a slight emphasis is added to the first part of the envelope.
The same basic wave can take on the characteristic of a tuned woodblock
when the full volume is restricted to just a few complete cycles of the
wave.
(Examples)
Some of you may have heard tales of computers actually composing music.
To a certain extent this really can be done. In order to discuss this
properly I would have to investigate thoroughly the human compositional
process. It will have to suffice to point out that all composers follow
rules, whether they know it or not. Usually even the simpler musical
styles involve rules with vast possibilities. With computer composition
as many rules as possible are written into a program as logical
statements. These programs usually include subprograms known as random
number generators. The notes and rhythms may be picked at random but the
given rules may often reject certain choices, causing the random number
generator to try again until it picks something suitable. Some years ago
I made some first steps at teaching the computer the principles of jazz
improvisation. The bass line picks only notes which fit the chord
progression of the "blues". The solo line, however, can pick from as many
as ten notes at any given time, even though there are only three or four
notes in the various chords. The program was so constructed as to make
any "non-chord" note that happened to be picked conform to the traditional
rules of harmony. The result is hardly inspired jazz. Rather it sounds
like the first attempts of an earnest, but not very talented student
trying his hand at improvisation.
(Example)
The next few examples were created in order to test the ease of using the
SCORE language with conventional music. I chose works by Bach becasue I
feel quite sure that the computer manipulation of themes would have been
of great interest to this composer of canons and fugues. The first of
this set, (which I call "Binary Bach") is the "riddle canon" from the
Musical Offering. This little piece, which has the title, "seek and ye
shall find", is written as single line of music. But it is really a duet
where the lower voice is to play backwards from the music turned upside
down. It was necessary to type in only the notes of the main voice to the
SCORE program. By designating the main voice "Z", the second voice is
created to Bach's specifications by typing "$Z-10". The "$" inverts the
voice and the "-10" transposes it down 10 half steps to create the proper
harmonic combinations.
(Example).
Bach wrote the Musical Offering as a tribute to Frederick the Great, King
of Prussia. The title of the next piece is "the modulation ascends as the
glory of the king ascends". Bach was a true diplomat because this music
implies that the king's glory is boundless and eternal. The written music
conludes with the first measure repeated a step higher than it had been at
the beginning. Bach then puts a wavy line to show that the piece should
go on this way, always higher and higher, never ending. To make the work
a practical length I have the voices constantly accelerating and moving by
circular paths into the distance, until they finally disappear. Using
SCORE, this required less than one page of typing.
(Example).
The next two pieces are also from the Musical Offering. The first
includes woodblock sounds which are produced by limiting the duration of
each note to only ten cycles of the sound. Along with this frequency
modulation sounds are used in the bass. The second piece has a constantly
changing organ-type bass and woodblock and bell sounds.
(Example).
By now you can see that the computer may be considered as just another
musical instrument. But perhaps it is the ultimate musical instrument. I
believe it will be able to play any sounds that a musician can imagine in
his mind. Beyond this the computer can, in a limited way, take part in
the compositional process itself. In my "Rhapsody for Flute and
Computer", composed in 1971, perhaps two-thirds of the notes were chosen
by some sort of controlled random selection methods. Some of the flute
part was written first, then the computer part was produced and then the
flute part was expanded to its final form to take advantage of certain
aspects of the computer choices.
The last music to be heard is from the end of "Machines of Loving Grace"
which I composed in 1970. Only the computer part of this excerpt will be
heard but the original of this work includes a reading of a poem by
Richard Brautigan and a part for solo bassoon. Two melodic lines and
three chord structures form the basis for this piece. In the middle of
the excerpt you will hear the melodic lines in their simple form, but as
they proceed, the slide from one note to another becomes greater and
greater until the sound is a kind of wailing. The lines then evolve into
pinpoints of staccato notes as the final chords of the work emerge.
Computer music is still in its beginning stages but there seems little
doubt that this medium of expression will soon occupy a prime position in
our culture. The means for producing computer music are still quite
expensive but there is every reason to believe that the cost for adequate
facilities can eventually become less than the price of three or four
grand pianos. Meanwhile the number of computer music centers is growing
to the point where it will not be too long before all the world's leading
composers will have the opportunity to work in this medium.